### Translations

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### Software Requirements

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### ESS Concept for Simulations

 Simulation Title Projectile Motion in Football Applied Scenario An individual kicking a football from one end (start) of the field towards the other end (end). Simulation Aim To allow students to explore and learn about the relationships between height, angle and velocity at release when projecting an implement. Simulation Design Students should be able to explore the projection of an implement by changing the projectile angle at release (variable 2): 0 to 90° by changing the projectile height at release (variable 1): 0 to 2m with the projectile velocity release (fixed) being a constant at: 40m/s Key objects The goalkeeper as the performer (Person) Football as the implement for projection Football Field as the area for projection Simulation Outcome For each scenario determined by the set values of the variables, students should be able to observe and compare the trajectories of a projected football on a height-distance graph. Possible Question(s) Describe  State the projection angle at release that will allow a goalkeeper to kick the ball from the ground to achieve a maximum distance. Explain, using projectile motion, the difference a javelin thrower would Learning Outcome Describe how projectile motion can influence performance height of release, angle of release, velocity of release flight path (trajectory) Concepts/ Topics Projectile Motion Height at release Angle of release Velocity at release

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Research

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### Version

https://weelookang.blogspot.com/2020/01/exercise-and-sports-projectile.html

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