I am designing a learning interactive experience where I want my students to learn the different classifications of hazards using the P.E.E.P. frame (people, equipment, environment, and procedure), understand the risk involved and how to mitigate these risks. My students are 13 to 15 years old with an interest in outdoor education and a language proficiency of intermediate at a Secondary] school level. The aesthetic design should be for Gen Z and include features in the following: for the interactivity, I want to utilize [Matching / Drag and drop / Sorting or Categorisation] mechanics, supported by Immediate Feedback and Progress Tracking and an exploration style focused on role-playing. To drive engagement, please include points and Scoring within an adventure storyline with choices narrative. Finally, the experience should include a musical score and sound effects for correct choices.