Kah Weng
I am designing a learning interactive experience where I want my students to learn about the steps to take to treat a bee sting. My students are 13 years old with an interest in Japanese anime and a language proficiency of basic at a Secondary school level. The aesthetic design should be modern but cute and include features in the following: for the interactivity, I want to utilize mix and match mechanics, supported by Immediate Feedback and an exploration style focused on Role-playing. To drive engagement, please include Time Pressure within an Adventure storyline with choices narrative. Within each question, I would like for a literal display of what the action choices are. They would have 3 lives and if all 3 lives are gone, they will have to start over again, showing them starting all over again. Finally, the experience should include a musical score that resembles a jungle and sound effects for correct choices and wrong choices. If they manage to complete all the task with 3 lives remaining, they will get an outdoor champion. With 2 lives left, they will get an outdoor survivor badge, with 1 live left, they will get Outdoor amateur.