Ritchell Learning Objectives: To ask permission at appropriate times and in desirable ways. Interactive Prompt: I want to design a game-based learning interactive for my students. Grade level: Primary 1 Student readiness level: Low progress learners with behavioural and social communication difficulties The game is based on: social emotional learning skills, in particularly learning how to ask for permission. The objective of the game is to: learn the correct steps to ask for permission. here are the skill steps: 1. Decide who to ask for permission. 2. Get the person’s attention in an appropriate way. 3. Address the person. 4. Ask for permission politely. 5. Wait for the person to give you his/her permission. While playing the game, students should experience: the negative and positive consequences of asking for permission well and understand the importance of doing so. The game should give them 3 different scenarios in school, class and at home to practise the skills. The interface should include: e.g., level progress display, celebration message, clickable navigation buttons, inventory display, dialogue boxes, progress tracking, decision buttons, background visuals to show the scenario reflected in the game. e.g. when in a classroom, show a background of a classroom. I want to design a game-based learning interactive for my students. Grade level: Primary 1 Student readiness level: Low progress learners with behavioural and social communication difficulties The game is based on: social emotional learning skills, in particularly learning how to ask for permission. The objective of the game is to: learn the correct steps to ask for permission. here are the skill steps: 1. Decide who to ask for permission. 2. Get the person’s attention in an appropriate way. 3. Address the person. 4. Ask for permission politely. 5. Wait for the person to give you his/her permission. While playing the game, students should experience: the negative and positive consequences of asking for permission well and understand the importance of doing so. The game should give them 3 different scenarios in school, class and at home to practise the skills. Include a voice-over for the options, to increase accessibility for students who have trouble reading. The interface should include: e.g., level progress display, celebration message, clickable navigation buttons, inventory display, dialogue boxes, visuals to show the achievement of each progress tracking, decision buttons, background visuals to show the scenario reflected in the game. e.g. when in a classroom, show a background of a classroom. for the teachers' names, use local names like Mr Tan, Ms Lim or Mdm Nafisah. https://vle.sandbox.sls.moe.edu.sg/class-group/module/view/9984e5a5-5311-47f0-b246-841b7c6bdf61/section/33624/activity/33626?pageNo=1