Useful Variables:

- Coordinates of Rod, xRod, yRod, relative position East, most right tip

- Coordinates of Magnet, xMagnet, yMagnetm relative position West, most left tip

- Heating, fireOn, true or false

Information:

- Very simple repulsion, attempted attraction

- Based on the qns, Rod X is supposed to be a magnet, so flipping the magnet is an option, meaning we must include attraction. (variable:  flipMagnet:true/false)

Debugging Purposes:

TL: "xRod+dxRod/2="+(xRod+dxRod/2).toFixed(2)+"\ninCollisionRange="+inCollisionRange+"\nxMagnet.toFixed(2)="+xMagnet.toFixed(2)

TR: "distance=" + distance+"\nattractivepower="+attractivepower+"\nxRod="+xRod+"\nxMagnet="+xMagnet+"\ndebugangle="+debugangle+"\ncheck="+((xRod+dxRod/2)>xMagnet)

BL: %hint%

BR: "distance2="+distance2+"\nstage="+stage+"\ntheta="+theta+"\nomega="+omega+"\nthetacollsion="+thetacollsion